
MEGA MAN EVOLUTION
Beta version 1.4

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UPDATE LOG
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Beta version 1.4 - 7/12/07
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- Complete overhaul of source code
- Added Easy Mode
- Added Lifebars for non-boss Enemies

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Beta version 1.3.9 - 9/28/06
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- Updated Robot Master portraits
- Added Scores
- Added Awards
- Added Ladder/Climbing
- Added Rush Jet's Booster
- Added Construction Yard level
- Added "Mega Arm" Attack Mode
- Added "Metal Blade" Attack Mode
- Added Metal Man
- Added Ball Ape enemy
- Added Jet Bird enemy
- Added Save/Load
- Added Item: E-Tank
- Added Item: W-Tank
- Added Item: R-Tank
- Added Pause Menu
- Added Low Kick

Now includes JoytoKey version 3.7

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Beta version 1.3.1 - 03/30/06
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- Added"Rain Flush" Attack Mode
- Added Rush Barking When Dead
- Hid "Rush Jet"
- Adjusted MM's Walking Physicals
- Fixed a Dynamic Shadow glitch

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Beta version 1.3 - 03/15/06
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- Added Main Menu
- Added Options/Keyboard
- Added Options/Settings
- Added "Rush Coil"
- Added "Rush Jet"
- Added "Napalm Bomb" Attack Mode
- Added Sewer level
- Added Tank enemy
- Added Cannon enemy
- Added Bat enemy
- Added Ground Spinner enemy
- Added Pit Spinner enemy
- Added Shield enemy
- Added Toad Man
- Added Item: Extra Life
- Fixed MM's Charged Buster Sound FX

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Beta version 1.2 - 10/20/05
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- Added Napalm Man
- Added rooms
- Changed stage one song to "When the Thrill is Gone"
- Promoted "Eye for an Eye" as boss music

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Beta version 1.1 - 10/13/05
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- Added Sound FX
- Added Arial Punches/Kick
- Added Downward Kick
- Added Ground Punch
- Added Force Punch
- Added Dynamic Shadows
- Added Item: Big Health
- Added Item: Small Health
- Added Item: Big Energy
- Added Item: Small Energy
- Added Rush
- Added Combo/Juggle Counter
- Added Ready Animation/Lives/Death Animation
- Added Sniper Joe and Flyer enemies
- Finished First Level

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Beta version 1.0 - 09/28/05
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Known to the development team as "The Room," it is just one room where you can see the first background of the game, and you can test the moves/physics installed so far.



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KEYS
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Z - Jump
X - Attack
C - Kick
V - Block
A and S - toggle Mega Man's Attack Mode
D and F - toggle Rush's Attack Mode
E - use an energy tank
R - use a rush tank
W - use a weapon tank
Left Shift - call rush to you
Enter - pause the game

The first 8 controls can be customized in the menu.  They can also be performed with a joypad.

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MOVES
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So far, three of Mega Man's Attack Modes are full functional, but additional will be added. You can try out the following moves:

Punch: Press X (Fist Mode)
Arial Punch: In air, Press X (Fist Mode)
Uppercut: Hold Up and press X (Fist Mode)
Ground Pound: Hold Down and press X (Fist Mode)
Force Punch: Hold Forward and press X (Fist Mode)
Shoot: Press X (Rapid Buster/Mega Buster Modes)
Duck/Shoot: Hold Down arrow key and press X (Rapid Buster/Mega Buster Modes)
Rapid Fire: Hold X (Rapid Buster Mode)
Charge Shot: Hold X (Mega Buster Mode)
Kick: Press C
Arial Kick: In air, Press C
Downward Kick: In air, Hold Down and press C
Slide: Hold Down and press Z
Block: Hold V
Low Kick: Hold Down + Kick
Duck: Hold Down arrow key
Booster: Double-tap and hold Forward (On Rush Jet)


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HINTS
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Bosses:  Robot Masters can only be harmed by powerful attacks, like a fully charged shot.

Forceful Attacks: Attacks like the uppercut, force punch, ground punch, kick, slide, charged shot, and downward kick all are forceful attacks. That means you can launch your enemies in different directions depending on the attack.

Juggling: If you use an attack that launch an enemy upwards, and you keep him in the air with more attacks, you will perform a juggle.

Items: The more juggles and combos you perform on one enemy, the higher your chances at receiving a larger health/energy item.

Rebounding Shots: Rapid-Fire shots, and uncharged Buster shots can be rebounded off some objects. For example, you can shoot Sniper Joe's shield and make the shots hit a Flyer overhead.

Return to Sender: Some attacks can be countered. Forceful attacks (like sliding, kicking, and uppercutting) can be used to return grenades and Napalm Bombs right back at their producer.

Blocking: You have a Block button, use it! If they hit you while you're on Rush Jet, you get knocked off. Using Block, you prevent this; just don't get hit from the rear.

Slide-Jumping: Mega Man can reach farther after sliding, so try jumping out of a slide to reach places that may be inaccessible. Takes practice to perfect this move, but it is worth the attempt.

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MUSIC
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"When the Thrill is Gone" by Zamora Bleeds
"Eye for an Eye" by Zamora Bleeds
"Affinity" by Zamora Bleeds
"A Skewed Sense..." by Zamora Bleeds

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CONTACT
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Fenix (StealthNinja025@yahoo.com; AIM: StealthNinja025)
David Greyson (maninthewomb@yahoo.com; AIM: DeathtoJohnny)
JMC4789 (AIM: JMC4789)

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THANKS
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- Endaire for being our "rock."
- DJSonic for figuring out how to play with the JoyPad.
- NEGAmanZZZ for Beta testing.
- Strider for distributing our game.


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DISCLAIMER
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Some images and sound effects are property of Capcom. Mega Man, and all related characters are registered trademarks of Capcom.

Mega Man Evolution is brought to you by Perineum Entertainment.

No Metools were harmed during the production of this game.
